Thursday, January 23, 2014

Work on 1.1.1.1 has begun

There are many things planned for 1.1.1.1, the biggest of them being a complete redesign of the levels to align with the story and cinematics. In addition to that, many other enemy types and townsfolk are to be added (they are already modeled), along with additional items, potions, scrolls, spells, a basic animal NPC, reloading last save point, redesigned menus, and full keyboard input support.

//ThGrk

Monday, January 20, 2014

Theorem Gets a Free Website

Well, it had to happen eventually: http://theoremgame.weebly.com/

I've gone with Weebly for a free website + design.
I'm planning on setting up a Dropbox, Gdrive, Copy, Skydrive, and Box cloud accounts to share the demo.
We'll see how that all works out. It should serve the needs of the game.
Also, official contact info: theoremdev (at) gmail (dot) com.

Tons of New Images

Ok, ok, ok... it's been too long since I've shown what the game looks like.. so here are a bunch of screen captures (no video just yet)..

New Title screen (more in line with the cosmic nature of the game):


Introducing our 4 characters in game:

Houses have evolved and now look better:

The interior of houses now have living items like beds, tables, chairs, shelves:

A cave level! What could be in these caves?

Cave Enemies! Introducing The Thief:

Sometimes things don't go as planned and your party members die:

Basic Loot! Here our hero acquires an empty heart from a treasure chest:

Still under construction, this is a basic inventory screen, showing items, their descriptions, and ways to interact with them (use or drop):

Under construction too, a basic character stats screen:

A DUNGEON LEVEL! With a closed door and barrels:

The door has been opened by stepping upon the switch! What madness is this?

Inside the dungeon level, enemies abound:


So, so, so much more coming soon..

Hard at Work

An updated picture of the cast...



working on getting the demo to a point where I can screencap it and share.