Friday, May 9, 2014

The Demo gets multiple upgrades!

Just posted a new version of the Demo to the website: http://theoremgame.weebly.com/
Go there, view media, download and play the game, leave me feedback.

Here is the latest changelog:


5/9/2014
-changed (balanced) kingsnakes HP & attack
-removed harder characters, house from forest path level
-sounds reworked, volumes aligned
-made intro dungeon more complex, more enemies, added traps
-fixed bug with beating game, end screen
-removed end game cinematic screen, cinematic
-worked on proximity of recruiting for party members
-worked on sorting of newly recruited party members
-moved 'recruited' dialog to popup instead of message screen
-added 'party management tutorial' message screen to 1st party member
-worked on fading out game when game is beaten
-trimed island view segment from main menu video, removed audio for ocean
-moved Py to NPC section of video
-re-timed main menu segments
-altered gamma so that you can see the background/heros better
-cut out segments of intro smoke, made it faster
-added animated 3d text to main menu video
-added glow to spider's eyes
-changed achievements screen to Credits screen
-recorded video of playing through demo from start to finish, added highlites to MM video
-changed music by Magnatite to be better image
-swapped inventory and pause screen controls on keyboard, updated 'controls' image
-added a 'mute music' button to options screen (toggles volume to 0)
-packaged, updated online game demo .rar file, website
-backed up all development files
-uploaded main menu background video to youtube
-added youtube embed to website homepage

5/7/2014
-fixed bug with keyboard input not advancing cinematic screen upon 'A' key press
-fixed bug with vibrating wrong controller upon hit
-added boost speed to party ghost
-added description window sprite for inventory screen
-removed 'inspect' action for dungeon prison door
-fixed gameplay so that locked doors cue nonblocking popup (preferred method)
-made a difference between normal and hard, normal allows respawning/reviving, hard does not
-made ghost sprites look better
-modeled, rendered xbox360 controller, keyboard sprites, added to map sheet
-created/labeled all input for keyboard & controller (controls image)
-added controls image to help screen
-disconnected screen should only display one image, regardless of platform, rendered 360 controller image just for this
-added character sprites to stat window on select leader screen
-added character's name to top of stats screen
-removed X,Y button from paused/map screen
-removed X,Y buttons from map screen

5/6/2014
-updated loading image
-removed trader, archer, gnosis
-added in latest sound dev for graken logo
-fixed input: keyboard 'B' AND 'left shift' does not exit map screen
-changed loading screen, intro cinematic
-aligned press start/start menu
-aligned dungeon, minutes, score text on paused screen
-changed poof to white vector style art
-resolved stupid 'change leader' bug on change leader screen
-completed barebones select leader screen w/ stats window

5/5/2014
-Created new main menu screen, new main menu video background, wrangled w/ input functionality
-added normal/hard option - normal option allows for respawn, hard does not
-Removed spark cinematic placeholder
-Demo ends game when player exits first level
-added new sounds that Z has recorded

5/1/2014 - 5/5/2014
-worked on intro cinematic, main menu background video
-created main menu screen


Lots coming soon, stay tuned! //ThGrk

No comments:

Post a Comment