Tuesday, October 22, 2013

Actors

Lots of progress made... First up, basic actors.
For now, I just have a basic soul actor, a floating orb:



The soul actor also has a lightning attack:



Every actor has a path they walk:



So battle routines exist now, and the game controller vibrates a little when the player is hit, or when they player hits something.
However, I'm not entirely happy with the feedback and sounds associated with the battle routines.
This is an area where the player will be spending a lot of time, so it has to be perfect.

//ThGrk

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