Thursday, October 17, 2013

Editor Upgrade & Input

Work has been done to the level editor.
I've expanded it to include up to 72 buttons, and I added in a properties window that implements an input component that accepts keyboard input.
This allows me to change things for the levels in the editor, without having to manually change the level code.
This way, the editor handles all the code formatting for me, which reduces the work I have to do as well as the possibility of errors.

Here is a shot of the editor's new layout:


Here is a shot of a level's properties window:


The property window was required before destinations could be added, which must be written before actors can use them to traverse levels.

//ThGrk

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